Excalibur electronic NY90 User Manual Page 5

  • Download
  • Add to my manuals
  • Print
  • Page
    / 9
  • Table of contents
  • BOOKMARKS
  • Rated. / 5. Based on customer reviews
Page view 4
was filled in by the AUTO
function.
During your game, the
potential answer choices
will be shown on the right
side of the screen, marked in
red if the show possibilities
function is on. If you input
an incorrect number, the
INCORRECT NUMBER ALERT
function will display the
inputted number in white.
You have the option of turn-
ing these functions off by
selecting the OPTIONS choice
in the opening menu screen.
If you've entered an incor-
rect number, you can delete
that number by moving the
cursor to that square and
pressing the START/ENTER
button.
If you're stuck, you can
select AUTO PLAY for help.
Your Plug & Play will calcu-
late where you should fill in
your next answer choice. If
you press and hold AUTO
PLAY
for two seconds, the
unit will begin to fill in all of
the squares one-by-one at
the speed of one square per
second.
You can stop AUTO PLAY
from filling in additional
squares by pressing AUTO
PLAY
again. However, if
your game contains incor-
rect entries, the AUTO PLAY
function will not work. It
will move your cursor over
the incorrect number. Delete
the number by pressing
START/ENTER button.
Once you've deleted all
incorrect entries, you can
use the AUTO PLAY function
again. If for some reason the
AUTO PLAY function doesn't
work, an ERROR icon will
appear on the screen. If the
game does not respond after
the ERROR icon appears, you
may input the remaining
squares manually if you are
sure that your input puzzle is
correct or press MENU and
select QUIT GAME to return to
main menu.
If you want to know a HINT
for a square, you may move
the cursor to that particular
square and press the START
button. Move the cursor to
the HINT icon and press the
START/ENTER button again.
The number will flash for a
few seconds and then disap-
pear.
When you've filled in the
last square of a puzzle and if
all the filled-in entries are
correct, the timer will stop
counting, cursor will disap-
pear. When you fill in the
last square of a puzzle, if
there is a wrong answer, the
cursor will automatically go
to the incorrect number so
you can fix it.
When you have completed
one puzzle correctly, pressed
the START/ENTER button. The
screen will show LEVEL,
TIME, BEST TIME, SCORE,
HIGH SCORE, AVERAGE and
DONE. DONE refers to the
number of puzzles complet-
ed per number of puzzles in
that level.
Press the START/ENTER
button for the screen to show
the next puzzle. The puzzle
number will flash indicating
you can select another puz-
zle by pressing the DIREC-
TIONAL KEYPAD. Press the
START/ENTER button to con-
firm your selected puzzle. If
you've selected a puzzle that
was already completed, the
icon DONE will be shown
below the sequence number
of that particular puzzle.
Points:
+100: Filling in an empty
square
-200: Erasing each number
After 15 minutes pass,
your total bonus will be
reduced by 100 points for
every elapsed minute. After
60 minutes, your bonus will
be zero.
98
Page view 4
1 2 3 4 5 6 7 8 9

Comments to this Manuals

No comments